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TOTWGPG

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Does this book teach the theory of 2D/3D or just how to do it in DX? I''m hoping it explains the general theory of both with DX examples, not hte other way around. "The Key To Creation Is Destruction"

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Guest Anonymous Poster

TOTWGPG = Tricks of the Windows Game Programming Gurus

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That book only talks about 2D, and covers no graphics theory, since there''s ain’t much theory to 2D. Bressingham’s line algorithm might be in it.

It cover how to make a 2D game in 16bpp mode with simple sprites, simple physics, etc… all the minimums to make a game in Windows. And as you can see, the minimums fill a rather thick book…

There’s some information about 3D on the one of the CD’s. I have “3D Game Engine Design” and it covers a lot of math, and a lot of theory about 3D graphics. It has some code examples explained in the book, and you can download the source to a 3D engine from the website with a password from the book. (uses OpenGL in the examples, but since it’s theory and math centric they apply to Direct3D just as well.) I think it takes a degree in math to fully understand everything in the book...


Magmai Kai Holmlor
- Not For Rent

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