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The Canary Man

Direct 3D 8 and 3D engine design

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I''ve been learning about d3d8 lately and I''ve started a meager engine of sorts. I realize it would save me a lot of time and frustration if I had more of a plan or guide while doing this, but I don''t know enough about 3d engines to know how I should structure it. Does anyone know of any resources where I could find some rough info on 3d engine architecture with an api such as direct3d?

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I got 3d game engine design, and i have to say that although he makes references to OpenGL, i think that the book is much more on the theory and basic implementation side and has little that is API specific.

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