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Texture correction problems and more...

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Please help.
I'm new to Max, actually I'm not really an
artist like you guys I'm a programmer attempting a "lone wolfe" project.

Anyway, I'm having trouble correcting the
texture when using the directx driver...
the "texture correction option is disabled".
However, it is available when I use the Open
GL driver....BUT When I use GL, it doesn't
seem to handle as many polygons as directx.

If you know the problem behind ANY of these two dilemas, I would really appreciate a

Thanks in advance.

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