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onnel

Problem displaying MD3s

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I''ve just about gotten my system supporting quake3 md3 files. All of the meshes display and all of the peices are there. the only problem is that the head mesh (not the middle or leg meshes) seems to be picking up on changes to my view matrix. What I mean is that if I move my camera on a vector, the head also moves on a corresponding vector (in it''s own space). The other meshes do not display this behaviour. Similarly, rotating the camera around itself causes the head mesh to rotate around itself. This is extremely odd, as I am using the same code to render the head as the other peices (it is basically a linked list that goes through and renders each mesh of the md3 in turn). I''m not a 3D math pro (yet!) and I''ve got a few ideas of what *might* cause behaviour like this, but any help or ideas are appreciated! Onnel

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