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Sliced or non sliced objects ??

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Hello !!! I wonder what is better to use in 2D iso engine - objects(trees,houses,etc...) sliced into tiles, or non sliced objects - just clipped to screen as they are. I know that there have allready been some discussions about that, but I still don''t know what is better. What is better for the performance ?? I use vc++ and dx7. Thanx guys -- Uros Life lived unexplored is life not worth living !

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Unsliced will perform better at least in isometric and is a by far much easier to use.

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