OpenGL Internal Texture formats
What kind of Texture format is INTENSITY? I know that luminance is grayscale, but what''s intensity?
Is it like, a combination of luminance and alpha?
It stores a single (1 byte) value and uses that for both color (greyscale) and alpha.
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Thanks, that's what I thought. Can anyone give an example of when you'd want to use it?
Also, according to this Table There are 4, 8, 12 & 16 bit versions of INTENSITY
Edited by - wolfman8k on August 12, 2001 5:23:03 AM
Also, according to this Table There are 4, 8, 12 & 16 bit versions of INTENSITY
Edited by - wolfman8k on August 12, 2001 5:23:03 AM
The only thing I''ve used it for is storing single color fonts.
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many uses for greyscale images, the biggest advantage is the memory requirements are far less than using a RGB or RGBA image of the same quality
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