OpenGL Internal Texture formats

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3 comments, last by wolfman8k 22 years, 8 months ago
What kind of Texture format is INTENSITY? I know that luminance is grayscale, but what''s intensity? Is it like, a combination of luminance and alpha?
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It stores a single (1 byte) value and uses that for both color (greyscale) and alpha.

[Resist Windows XP''s Invasive Production Activation Technology!]
Thanks, that's what I thought. Can anyone give an example of when you'd want to use it?

Also, according to this Table There are 4, 8, 12 & 16 bit versions of INTENSITY

Edited by - wolfman8k on August 12, 2001 5:23:03 AM
The only thing I''ve used it for is storing single color fonts.

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many uses for greyscale images, the biggest advantage is the memory requirements are far less than using a RGB or RGBA image of the same quality

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