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3D Studio MAX Material

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Hallo everyone, i recently coded a library that reads in a 3DS file into a Direct X (7.0) programm. But i am faced to a (hopefully little) problem: i don''t know how to convert the 3ds max material data (R G B values in the range from 0 - 256) to Direct X 7.0 RGB values in the range from (0-1). Just Dividing By 256 doesn''t lead to any good result! thanks in advance Christian Linnemann c-linnemann@gmx.de

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How are you doing the divide? Are you just doing
DXMatColor = iRgbVal /256; // This would be an integer op, prone to rounding  

Or are you doing

DXMatColor = (float(iRgbVal) / 256.0f); // floating point op


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