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_DarkWIng_

OpenGL in C#

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Florian Nentwich : That was the first place I went... Sorry if I''m blind but I can''t find translation to C#.

There are more worlds than the one that you hold in your hand...

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Why not? becouse it''s a bit slower? I can live with that. Other "features" make up for that.

There are more worlds than the one that you hold in your hand...

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Have a look in your VS.NET documentation for things about "unmanaged" code. For example, this url is a good place to start:

ms-help://MS.VSCC/MS.MSDNVS/cpguide/html/cpconconsumingunmanageddllfunctions.htm

paste that into the "location" section, on the start page of VS.NET.

Be aware that calling DLL (unmanaged) functions from managed code is slower than normal (since it has to marshal the parameters and return value) so try and keep unmanaged calls to a minimum.


War Worlds - A 3D Real-Time Strategy game in development.

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