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PsycoBlade

FPS

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Chris, have you done any work on the FPS example? I need some tips on jumping and also making the gun appear in front of the camera. I looked at that old polytope collide example for doing the gun, but I''m trying to make the gun move more realistically (for example swaying a little when you turn and bobbing and such when you jump and run, etc..). I looked that the portal example for jumping, but in that one you can''t jump if you are going up a slant. Thanks. -Rich

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I have been working on a new FPS example. It has animated guns with firing, raising and lowering animations. I will be adding weapon bobbing, strafing and jumping to it.

I used 3DS keyframe animation for the guns and made it into a .CHR file that is drawn over the regular display (using a zbuffer clear).

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