Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Converting 3DS animations to the .X format..

This topic is 6248 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everybody. I''m a newbie at programming, but have been modelling for a few years now. When I''m now exploring the worlds of gamedevelopment I''ve stumbled across the directx format .X. I''ve got this animation in 3DS that I would like converted to the X format. But no matter how I tries the animation doesn''t follow. Does someone know how to do this? thanx.

Share this post

Link to post
Share on other sites
You must get 3D studio max r3 and a plugin.
this plugin is to export the .max files that contains Animatrions made with inverse or direct kinematics (bones).
You can get that plugin from http://msdn.microsoft.com/download

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!