• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

SoD

RGBA

2 posts in this topic

i need to display an image with a black background (it contains the title of my game) on the screen make the black invisible and not the text in the image trasparent. i decided to not use GL_BLEND but only GL_ALPHA_TEST with glAlphaFunc(GL_GREATER,0.0f) but the image rendered is with the black background. with the blend function the black disappears but i the text is semi transparent and bad looking. i use a TGA image file loaded with the code of Nehe without the compression. reading the code and the tutorial i''ve seen that with only TGA files with 32 BPP we can load the texture with the RGBA format. in 24BPP only RGB. So,i''ve tried to convert the image in 32BPP but none of my programs support 32 bit TGA files, only 24 max (Paint Shop Pro,IrfanView,etc).. Nehe in his tutorial says about 32 bpp tga files.. it''s true? how can i load this image correctly and render it ? the code for rendering is : glBindTexture(GL_TEXTURE_2D, texture_obj.ID); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.0f); glBegin(GL_TRIANGLE_STRIP); glTexCoord2i(0,0); glVertex2i(10,485); glTexCoord2i(1,0); glVertex2i(210,485); glTexCoord2i(0,1); glVertex2i(10,410); glTexCoord2i(1,1); glVertex2i(210,410); glEnd(); I''ve tried all the possible options for AlphaFunc and Blend... help me!!!! :°(°°°
0

Share this post


Link to post
Share on other sites
It''s works but it''s a little difficult to modify correctly the borders of the text in the image thanks!
0

Share this post


Link to post
Share on other sites