BCBDirectX 1.0
Congrats on getting the beta out, c++freak. Looking forward to checking it out. Now all we need is an OpenGL RAD environment for Kylix.
Imperium - Rise of Rome
Edited by - strategy on August 13, 2001 4:53:11 AM
Hey there, thanks man. Yeah, you know, just waiting for OpenGL RAD that works on Windows and Linux.. that would rock
Anyway, huh, you notice Gamedev.net was down for a few hours, that''s why I didn''t reply earlier You know, noticing this thread and all
Hah. Anyway, I''ve finally decided to test that alpha blending 3d object translucency thing. The thing that has been untested for about the last 2 releases. Yeah.
And it''s about time to start doing all that Space RTS I *am* gonna write. Right.
------------------------------
BCB DX Library - RAD C++ Game development for BCB
Anyway, huh, you notice Gamedev.net was down for a few hours, that''s why I didn''t reply earlier You know, noticing this thread and all
Hah. Anyway, I''ve finally decided to test that alpha blending 3d object translucency thing. The thing that has been untested for about the last 2 releases. Yeah.
And it''s about time to start doing all that Space RTS I *am* gonna write. Right.
------------------------------
BCB DX Library - RAD C++ Game development for BCB
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement