Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


DX8 Skinned Meshes and Bones tutorials / articles?

This topic is 6252 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m looking for information about DirectX 8''s skinned meshes and bones. So far I haven''t found anything other than the sample that comes with the SDK. I''m still working on getting the loading from an x file hammered out, but it looks like the sample doesn''t even go into creating and using your own bones transformations, it just uses what''s in the x file. At this point I''d really appreciate any articles, samples, tutorials or books that anyone might be able to suggest. Thanks, Jon

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!