Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How do you...

This topic is 6245 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

To draw a line...

glVertex3f(x1, y1, z1);
glVertex3f(x2, y2, z2);

For points...

glVertex3f(x, y, z);

Remember that if you don't call glTranslate*(), the surface of your monitor is z = 0, and only things with negative z-components will display (as points z >= 0 are virtual points).

~ Dragonus

Edited by - Dragonus on August 14, 2001 3:09:11 PM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!