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ozone_blue

OpenGL OpenGL DisplayList -> DirectX Equivalent?

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I have been searching for a way to store a scripted set of commands and vertices in DirectX. OpenGL supports something very similar to this using GL Display Lists. I am familiar with vertex buffers, but I'm not sure if it's really the same thing or as effective. Does anyone know of some sort of equivalent system that DirectX supports? I am fairly new to this, and I may have just missed it, but I didn't see anything in the d3dim docs that looked incredibly similar. Any help at all would be greatly appreciated. ozone_blue Edited by - ozone_blue on August 14, 2001 3:50:48 PM

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For DX8, buffers should accomplish roughly the same because they do the same as pushing a bunch of glVertex.. calls to hardware. There are also ways to save state blocks, but the syntax escapes me at the moment.

From your note, it sounds like you may be using DX7. Use DX8 - it''s much better and closer to OpenGL.

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I guess you''re right, the problem is that I want to be able to script all sorts of different primitives and vertice types into one list. I''m not really familiar with the "state blocks" you were referring to, but you were right about that last part - I am using DX7. So I guess the first thing I''m going to have to do is download DX8...

Thanks!!

ozone_blue

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