• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

pfresh85

DirectX Book

2 posts in this topic

Ok I''ve gotten through my first C++ book and my other book (C++ for Dummies and 3D Game Programming with C++). I understand the Dummies book (after I got the little explanation about pointers and all). The 3D Game Programming one is a bit advanced for me though (I tried reading it and got lost after the first 2 or 3 chapters). So I''m holding off on it. I''ve decided I want to try and program a simple 2D RPG instead of trying to skip to 3D programming. Problem is I don''t know a lot about programming with DirectX. So I was wondering what you guys would suggest bookwise for DirectX programming (2D gamewise if possible). I''m already trying to read through the whole Genesis series here on GameDev.Net but I''m slowly going through it and it''d be better to have a book to read. So any suggestions? Thanks for the help.
0

Share this post


Link to post
Share on other sites
If you simply want to do 2d-directx-programming buy the book "Tricks of the Windows Game Programming Gurus" by Andre La Mothe.
It has about 1000 pages and deals with every topic about 2d-programming (starting with an introductory to WinAPI, COM etc).
The only negative aspect is that it uses DirectX6 (the sdk is included on cd) but anyway i think it is the best book to start off (i have read it and it is great written and made for "beginners").
Bye
0

Share this post


Link to post
Share on other sites
I think just about every one of us will recommend "Tricks of the Windows Game Programming Gurus" by André LaMothe. It not only teaches DirectX, but also general game structure, gets you started with basic physics and artificial intelligence, and a whole lot of other things. In addition, the book comes with a CD which contains a ton of trial programs for cool software (like Paint Shop Pro and Cool Edit), plus royalty-free graphics and sound, the DirectX SDK (although it''s outdated, just get a newer one from Microsoft), a ton of examples, and bonus articles about topics not found in the book. The book covers a lot of stuff, and has everything you''d need to get started in game programming with DirectX.
0

Share this post


Link to post
Share on other sites