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I wanted to ask you if there is a way to export a file from 3DSMax (preferably in asc format) that would have not only the vertices but also the texture coords? I tried everything i know and it gives me everything BUT tex-coords.. If i''m building a character for my game, it would be a torture to defile his tex coords manually! Please help! (I''m using OpenGL to make the game with a Radeon card) **> ATi Rules! nvidia doesn''''t...that simple! <**

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Guest Anonymous Poster
Rather straightforward:


*GEOMOBJECT {
// blahblah...

*MESH {
// blah

*MESH_TVERTLIST {
*MESH_TVERT vertex u v w // uvw coords are here
}

*MESH_TFACELIST {
*MESH_TFACE face a b c // index into mesh_tvertlist (for each face)
}

}
}


Be sure to check the mapping coordinate box in the ASE export dialog before exporting.

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