Hi, I'm looking for some book advice. I have browsed through the book section of this site and did not find what I was looking for.
Someday I'd like to make a game, but before I start on that I want to understand the fundamentals of 2D and 3D computer graphics. I don't want a tutorial on DirectX or OpenGL - I want to start from the ground up, learning the math and algorithms as I go. I've seen two books recommended - "Introduction to Computer Graphics (Foley)" and "Computer graphics fundamentals (shirely)".
Both these books are a bit old and I've read some conflicting reviews as to their usefulness to beginners in this space. Are there any other books or resources you would recommend I start with?
I'm comfortable programming in C++, C#.
thanks!
-R
Book advice needed, learning computer graphics
Generally it is a lot wiser to start from the top and work down in this field. Get comfortable with direct x or ogl then learn the more advanced algorithms and implement them with the knowledge you already have.
otherwise.
http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240/ref=sr_1_1?ie=UTF8&s=books&qid=1277940867&sr=8-1
Its THE rendering book.
otherwise.
http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240/ref=sr_1_1?ie=UTF8&s=books&qid=1277940867&sr=8-1
Its THE rendering book.
I would strongly disagree with Denzin on the top-down approach -- particularly if you're interested in understanding over immediate results.
Computer Graphics by Foley and Vann Damme, et all is *the* classic graphics text, Its been used commonly in University to teach graphics for a couple decades, and its use continues to this day.
Real-Time Rendering is a Great book, but its a more advanced text, more suitable for one who already has a good grasp of the fundamentals.
Edit: Disagree with Denzin, not the OP.
[Edited by - Ravyne on July 2, 2010 6:47:02 PM]
Computer Graphics by Foley and Vann Damme, et all is *the* classic graphics text, Its been used commonly in University to teach graphics for a couple decades, and its use continues to this day.
Real-Time Rendering is a Great book, but its a more advanced text, more suitable for one who already has a good grasp of the fundamentals.
Edit: Disagree with Denzin, not the OP.
[Edited by - Ravyne on July 2, 2010 6:47:02 PM]
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