What is the best software to get for creating video games
It's not that simple. Games are software, and data.
There's the software used to write the game-software, the software to draw pictures, the software to sculpt 3d shapes, the software to mix audio, the software to animate things, the software to keep track of files...
There's the software used to write the game-software, the software to draw pictures, the software to sculpt 3d shapes, the software to mix audio, the software to animate things, the software to keep track of files...
You can use pretty much any software you like to create art assets for a game (Whatever you or your artists are comfortable with will be best).
Other than software to create art you'll want a text/code editor (notepad works but there are other editors that are far better suited for programming).
and finally you need a compiler to turn the code you've written into a program that your computer can run. (Which one(s) you want to use depends on what language and platform you're targeting and working on)
For Windows you can get Microsoft Visual Studio for free directly from Microsoft, its an IDE that contains a code editor, a compiler and a debugger in a nice package and it supports a few of the more commonly used languages.
[Edited by - SimonForsman on July 2, 2010 3:58:28 AM]
Other than software to create art you'll want a text/code editor (notepad works but there are other editors that are far better suited for programming).
and finally you need a compiler to turn the code you've written into a program that your computer can run. (Which one(s) you want to use depends on what language and platform you're targeting and working on)
For Windows you can get Microsoft Visual Studio for free directly from Microsoft, its an IDE that contains a code editor, a compiler and a debugger in a nice package and it supports a few of the more commonly used languages.
[Edited by - SimonForsman on July 2, 2010 3:58:28 AM]
There is no 'best' software to use. There are many different tools to choose from and what might be the best choice for one project can be useless for the next. If you want helpful advice you need to more specific with your question.
Probably couldn't hurt to get OpenOffice, Gimp, Inkscape, and Blender for starters, since they are all free. But did you mean more like a game creation kit, game engine, or programming language/development kit...? As far as for-pay stuff goes Flash and Torque are two possibilities to consider, but I wouldn't go so far as to say they're the best.
Moving you to the For Beginners forum.
I agree with the others. There is no "best software" for creating video games, just software packages that are good for certain tasks.
Some of the types of software you might need are:
There are many options for each of these tasks, and depending on your game you may even have additional tasks you need software for. It's also very common not to need software for all of the tasks listed; you may for example be a programmer who hires someone else to create your graphics and audio, therefore not needing software for those roles.
Learn more about game development, pick the area or areas (programming, graphics, audio, etc.) you're interested in and then look for advice on which software might best fit your own personal needs within that area or areas.
Hope that helps! [smile]
I agree with the others. There is no "best software" for creating video games, just software packages that are good for certain tasks.
Some of the types of software you might need are:
- Something to create the actual game; either a software creation tool such as GameMaker or similar, or an editor and toolchain for your programming language of choice.
- Something to create graphics; a raster editor, 3d modelling package, vector editor, or something like the development environment that comes with Flash that allows you to create your graphical assets.
- Something to create audio and/or music.
- Something to document your game designs; usually simple text editors or spreadsheet programs will do for this, although mind-mapping programs and the like are sometimes also used.
There are many options for each of these tasks, and depending on your game you may even have additional tasks you need software for. It's also very common not to need software for all of the tasks listed; you may for example be a programmer who hires someone else to create your graphics and audio, therefore not needing software for those roles.
Learn more about game development, pick the area or areas (programming, graphics, audio, etc.) you're interested in and then look for advice on which software might best fit your own personal needs within that area or areas.
Hope that helps! [smile]
Quote:Original post by crawdad19usa
I am curious as to know what is the best software to use when creating video games?
"Best" is something YOU have to decide, based on your own personal criteria. Here's my article on software to use:
http://www.sloperama.com/advice/lesson56.htm
Skip down past the annoying Q&A to get to the software list.
For a IDE, I would recommend Visual Studio 2010 (or 2008) because it contains multiple languages that you can experiment from:
Visual C++ (C++, Alt is Code::Blocks.)
Visual C# (C#, Alt is Monodevelop, which is a crossplatform IDE for C#)
Visual Basic (This is very easy to use, simple, and to the point, also doesn't require your program to be OO, alt would be somewhere on the lines of Gambas.)
Visual F# (In the 2010 version, this is a scripting language like Python. Its also easy to use, in fact from saying this I just might attempt to make a game in it :). I guess a alt for this could be Python but I am not sure.)
However, if you don't want to take the time and learn how to program code then you could go the route of using a Game Engine.
Here's a link to a list of game engines: http://en.wikipedia.org/wiki/List_of_game_engines (Url tags work, I hope, or you will have to copy and paste :S)
Salvenger
Visual C++ (C++, Alt is Code::Blocks.)
Visual C# (C#, Alt is Monodevelop, which is a crossplatform IDE for C#)
Visual Basic (This is very easy to use, simple, and to the point, also doesn't require your program to be OO, alt would be somewhere on the lines of Gambas.)
Visual F# (In the 2010 version, this is a scripting language like Python. Its also easy to use, in fact from saying this I just might attempt to make a game in it :). I guess a alt for this could be Python but I am not sure.)
However, if you don't want to take the time and learn how to program code then you could go the route of using a Game Engine.
Here's a link to a list of game engines: http://en.wikipedia.org/wiki/List_of_game_engines (Url tags work, I hope, or you will have to copy and paste :S)
Salvenger
People have been making games in almost anything, for people asking what tool is best I have only one advise: no tool is right for You.
So I have two proper suggestions for you:
1) make your own game-creation tool. it'll be the best for your game idea.
2) download dosbox and install QBASIC. at some point in time it was used for creating games, and your imagination is the limit.
Not the answer you expected? Then you're probably looking for some easy and quick way to create a game. Notify us if you find one please.
So I have two proper suggestions for you:
1) make your own game-creation tool. it'll be the best for your game idea.
2) download dosbox and install QBASIC. at some point in time it was used for creating games, and your imagination is the limit.
Not the answer you expected? Then you're probably looking for some easy and quick way to create a game. Notify us if you find one please.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement