Jump to content
  • Advertisement
Sign in to follow this  
thedodgeruk

moving meshes via matrix ???

This topic is 3088 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i have followed the directx sample tutoral , for loading a mesh .. tiger.x

i understand the camera part. but how do you move the tiger from side to side , i know it must use a matrix , but how do you link a matrix to the mesh and use the matrix to render the mesh in the place you specify.


or a good link for tutorails for this .

ps , i understand how to use and manipulate matrix's

Share this post


Link to post
Share on other sites
Advertisement
You can displace the mesh by transforming the world matrix.

pD3DDevice->SetTransform(D3DTS_WORLD, &matrix)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!