# To warm for thinking... I need math help.

This topic is 3092 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

Hello,
The fresh air isn't fresh anymore. Outside it is worse than inside. But inside it is not good, too. So, my brain starts to stop thinking properly.

Here is my question:
I have a voxel volume with 64x64x64 voxels. I want to divide that volume into several chunks, so I have 4 32x32x32 volumes instead of one big. My problem is now, I can't figure out now, how to get the chunk where a point is in!

So, when I got a point at (5|5|5) it would be the first chunk. I'm also looking for a mathematical solution, rather than looping all chunks, because I have to care about speed here.

Is there any non-grilled brain that can help me? :D

##### Share on other sites
Quote:
 Original post by mind in a boxI have a voxel volume with 64x64x64 voxels. I want to divide that volume into several chunks, so I have 4 32x32x32 volumes instead of one big.

Definitely not thinking straight. That would be 8 32x32x32 volumes.

Quote:
 My problem is now, I can't figure out now, how to get the chunk where a point is in!

If you are given voxel (x,y,z), check what side of 32 each coordinate falls. Build a 3-bit number with the results of the comparisons. That number tells you which chunk you are in.

If you start counting at 0, everything works.

##### Share on other sites
Well, my brain is pretty grilled too, but I think you would have 8 volumes, wouldn't you?
In order to identify a chunk, you can give each chunk a number, ie. define an order for those chunks. If you subdivide your volume once (8 equally sized cubes), then you can give the volume with (x>0, y>0, z>0) the index 0 (if your volumes ranges from -length/2 to +length/2), etc...

If all your sectors have the same length on one axis, then you can use modulo to calculate in which sector a point lies in, which will even work when you subdivide your volume into 3*3*3 cubes (and ofcourse more).

##### Share on other sites
Quote:
Original post by alvaro
Quote:
 Original post by mind in a boxI have a voxel volume with 64x64x64 voxels. I want to divide that volume into several chunks, so I have 4 32x32x32 volumes instead of one big.

Definitely not thinking straight. That would be 8 32x32x32 volumes.

Lol, Yes, indeed. :)

Quote:
 If you are given voxel (x,y,z), check what side of 32 each coordinate falls. Build a 3-bit number with the results of the comparisons. That number tells you which chunk you are in.

The 8 chunks were just a example. I need more than that, so just comparing sides won't work. Lets say I need 16x16x16 chunks for clearness.

Edit: Ninja'd, I'll read your posting now, SIS.
Edit2: Okay, I don't understand it. I never used Modulo before. What does it exactly?

##### Share on other sites
Quote:
 Original post by mind in a boxThe 8 chunks were just a example. I need more than that, so just comparing sides won't work. Lets say I need 16x16x16 chunks for clearness.

How about you tell us what you need, then?

Let's deal with one dimension at a time. If you have 64 numbers (numbered 0, 1, 2, ... 63) and you divide them into 4 chunks of size 16, you can determine which chunk n is in by computing n/16, rounding down (which, conveniently enough, is what n/16' means in C and many derived languages, for positive values of n). The result is 0, 1, 2 or 3.

Since we have 3 coordinates, we do that for each coordinate, and we end up with 3 numbers under 4. If you put them together and interpret them as a number in base 4, you'll get the number of the chunk you are in.

##### Share on other sites
Okay, got it until the "base 4" part. Does it mean
MyValue%=4;

?

##### Share on other sites
Quote:
 Original post by mind in a boxOkay, got it until the "base 4" part. Does it meanMyValue%=4;`?

I mean this.

##### Share on other sites
Ah, I see. Doing mathematics in English is somewhat harder for me. :)
But I don't understand that part now aswell: "If you put them together and interpret them as a number in base 4, you'll get the number of the chunk you are in."

Put together means +?
interpret them as a number in base 4 means MyNumber^4 or 4^MyNumber?

I'm sorry for asking so dump questions, but I learned mathematic only in german. :(

##### Share on other sites
An example: We divide 64x64x64 in chunks of size 16x16x16, and we want to know which chunk (20,60,35) will be in.

20/16 = 1
60/16 = 3
35/16 = 2

Put them together: 132.

Interpret that in base 4: 1*4^2 + 3*4^1 + 2*4^0 = 1*16 + 3*4 + 2*1 = 30

So it's in chunk number 30.

##### Share on other sites
Oops, modulo was the wrong term. I wanted to explain something very similar to what alvaro said.
Damn heat...

1. 1
2. 2
Rutin
19
3. 3
khawk
18
4. 4
5. 5
A4L
11

• 12
• 16
• 26
• 10
• 44
• ### Forum Statistics

• Total Topics
633768
• Total Posts
3013741
×

## Important Information

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!