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stencil testing main framebuffer with FBO

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Hey all,

I have a question for you: Is it possible to do a stencil test with an FBO when drawing geometry to the main framebuffer? I'm trying this so I can draw a skybox in my deferred renderer, I've read the forum postst on the subject, but they were pretty XNA specific.

My best guess would be to blit the fbo to the backbuffer and then perform the stencil test but it doesn't seem to be working out for me. any ideas / solutions?


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