Most of the models I'm testing with look like I can go through <library_visual_scenes>'s nodes, find ones with <instance_geometry> which will get me geometry data and below that they have <instance_material> with a target I can use to get the material and texture.
The problem child doesn't have <instance_geometry> anywhere. Is there some other method of getting the information I need that I'm just not seeing? I was thinking maybe I could look at the material attribute in <triangles>, but it doesn't match anything useful. I might be able to use the <instance_controller> url attribute and take a dozen steps through the animation data to find the damn geometry, but that looks way more painful than it should be. Is this just a freak occurrence? Am I on the right track with my idea up above with the working example?
I wanted to post examples, but it choked and died. Good thing I cut and pasted it before hitting show preview...
Here's an example of a "good" file:
<?xml version="1.0"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <author>gcorson</author> <authoring_tool>Maya 8.0 | ColladaMaya v3.02 | FCollada v3.2</authoring_tool> <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;curveConstrainSampling=0;exportCameraAsLookat=0;exportLights=1;exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;exportTexTangents=0;exportConstraints=1;exportPhysics=0;exportXRefs=1;dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> <copyright>Copyright 2006 Sony Computer Entertainment Inc.Licensed under the SCEA Shared Source License, Version 1.0 (the"License"); you may not use this file except in compliance with theLicense. You may obtain a copy of the License at:http://research.scea.com/scea_shared_source_license.html Unless required by applicable law or agreed to in writing, softwaredistributed under the License is distributed on an "AS IS" BASIS,WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.See the License for the specific language governing permissions andlimitations under the License.</copyright> <source_data>file:///C:/vs2005/sample_data/Complete_Packages/SCEA_Private/Maya_MoonLander/Moonlander/untitled</source_data> </contributor> <created>2006-08-23T22:29:59Z</created> <modified>2007-02-21T22:47:42Z</modified> <unit meter="0.01" name="centimeter"/> <up_axis>Y_UP</up_axis> </asset> <library_cameras> <camera id="cameraShape1" name="cameraShape1"> <optics> <technique_common> <perspective> <yfov>37.8492</yfov> <aspect_ratio>1.5</aspect_ratio> <znear>1</znear> <zfar>10000</zfar> </perspective> </technique_common> </optics> </camera> </library_cameras> <library_lights> <light id="directionalLightShape1-lib" name="directionalLightShape1"> <technique_common> <directional> <color>1 1 1</color> </directional> </technique_common> </light> </library_lights> <library_images> <image id="file2" name="file2"> <init_from>./duckCM.tga</init_from> </image> </library_images> <library_materials> <material id="blinn3" name="blinn3"> <instance_effect url="#blinn3-fx"/> </material> </library_materials> <library_effects> <effect id="blinn3-fx"> <profile_COMMON> <newparam sid="file2-surface"> <surface type="2D"> <init_from>file2</init_from> <format>A8R8G8B8</format> </surface> </newparam> <newparam sid="file2-sampler"> <sampler2D> <source>file2-surface</source> <minfilter>LINEAR_MIPMAP_LINEAR</minfilter> <magfilter>LINEAR</magfilter> </sampler2D> </newparam> <technique sid="common"> <blinn> <emission> <color>0 0 0 1</color>