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DynV

hmm! which engine to use?

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So I've looked at the list of engines which are 2D oriented at http://en.wikipedia.org/wiki/List_of_game_engines and it boils down to those 3: Verge, Orx & ClanLib. I'd like to make a scifi game with nanotechnology object with many properties which could have different properties, different effects on regular objects/people and even be assembled together (nanotechnology objects) adding properties/effects. I'd also like to hack things, possibly transporting into it.

I LOVED System Shock and I'd like to base on that although being simple, thus limiting to 2D. I want a pragmatic approach doing simple things and building on them. Of course I'd love to do it 3D but I want to complete the game in 2D first, so if the engine could have the possibility of having both allowing a later transition, it would be awesome!

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I don't have a lot of experience with 2D graphics, but I've heard good things about ClanLib and Troll2D.

How easy it is to later make your game 3D, after already doing it in 2d, will greatly depend on how you interface your code with the game engine you use. But it will likely be a fair amount of work regardless.

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Quote:
Original post by nethackpro
I don't have a lot of experience with 2D graphics, but I've heard good things about [...] Troll2D.


From its screenshots, Troll2D seem to be a very basic engine caring more about input/output than the domain (gaming) and if it's the case I'd have to build my own gaming system pretty much from scratch. Although I'm a programmer, my goal isn't to program but to make a game just like I make websites with CMS and only program on a need-be basis.

---

I've overlooked Lightweight Java Game Library (LWJGL).

So... anyone tried those engines or has the knowledge or experience to see what would suit me best? Thanks

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Quote:
Original post by DynV
I've overlooked Lightweight Java Game Library (LWJGL).

So... anyone tried those engines or has the knowledge or experience to see what would suit me best? Thanks

If you're also considering Java engines, the really popular ones are Slick2D and PulpCore. LWJGL just provides low-level access to graphics and audio.

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Something quite more important than eventually making the game 3D: making it multilingual. I'd prefer that all the languages be in each version of it but if there's no way around, I could publish each version in different languages (ie: 0.5-en, 0.5-fr, 0.5-es, 0.6-en, ...).

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