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searching framework for d3d10 apps

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I wanted to make use of this years summer break to set up a nice graphics programming demo.

Till now, i didnt make use of any framework for my little graphics programming projects (they only showed one single technique like normal/parallax-occlusion/shadow mapping, shadow volumes, bloom, godrays aso.)

Although i got a good grasp of how lower-level graphics programming in direct3d works i have very little knowledge how to approach it from a higher level (material systems, technique selection, ..), so i really have problems how i should throw my code-pieces together to create one big demo, that is fexible to use and easily expandable.

As i am primarly interested in the lower-level part i decided to make use of an graphics-programming framwork that helps me out with the higher-level-architecture.

So i am currently searching which framework would best fit to me. My only requirements are that they work with d3d10 and C++. My first guess was using ogre3d, but i read that d3d10 implementation is still kind of beta.

Can you recommend some graphics-frameworks? It would even help if you know some kind of tutorial how to build up a graphics-framework on your own..

thanks in advance!

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