Jump to content
  • Advertisement
Sign in to follow this  
apopovic

[SlimDX] WPF Interop - Render Vertex with Z != 0

This topic is 2909 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Dx Code Gurus!

Thanx to the SlimDX develper crew for their great work.

After using die the SlimDX WPF Sample Code for a first proof of concept i recognized that i am not able to draw vertices with a z coordinate != zero.

Is it possible to use slimdx for WPF to render real 3d scenes. I want to use it with all features of DX.

I tried to set the Projection Matrix and the View Matrix and Nothing happens.

Help or guidance would be a great.

thx Alex

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!