Jump to content
  • Advertisement
Sign in to follow this  

[SlimDX] WPF Interop - Render Vertex with Z != 0

This topic is 2997 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Dx Code Gurus!

Thanx to the SlimDX develper crew for their great work.

After using die the SlimDX WPF Sample Code for a first proof of concept i recognized that i am not able to draw vertices with a z coordinate != zero.

Is it possible to use slimdx for WPF to render real 3d scenes. I want to use it with all features of DX.

I tried to set the Projection Matrix and the View Matrix and Nothing happens.

Help or guidance would be a great.

thx Alex

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!