2D Particles

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2 comments, last by venzon 13 years, 9 months ago
Hey im creating a 2D engine and im adding more more to it, not i want to add particles. i believe its just 1 or several different small textures that just draw alot of times? thats my understanding of it. if im wrong please tell me. and i have no idea on were to start with this either. Im using C# and xna.

Thanks,
Christian
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Articles on Particle systems

I'm sure you can adapt any of the programming languages in these articles to the language of your choice.

Edit: Here's a
">link to a 1-minute video demonstrating a particle system discussed in an article and adapted for Python/Pygame
actually, if you have grade 1 and maybe grade 2 math you could buy a physics book read and learn about how position, velocity and acceleration works. that you should be all set to make some simple particle physics stuff. yea, there are some tutorials also you can download.

iirc, position += velocity * acceleration
and some damping factor. read about that on hugo elias site iirc.
its easy to set up some simple particle stuff once you get the formulas.
velocity += acceleration*dt;position += velocity*dt;


for symplectic Euler integration.

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