#include <GL\glew.h>
#include <SDL.h>
my openGL program still runs but hangs when I add this:
GLuint vbo_name[5];...void func(void) {glGenBuffers(1, vbo_name);
I think my code is right, maybe GLEW isn't working?
GLuint vbo_name[5];...void func(void) {glGenBuffers(1, vbo_name);