C++ or c# with Ogre or other librarys

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2 comments, last by Bimble Bob 13 years, 9 months ago
HI, i would like to know if there many perfomance diferences in a game if it is created either c++ or c#.

I am going to start a little project with a friend using Ogre and i would like to know that
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C++ is the most efficient, but C# isn't bad if it isn't a production game.
Quote:Original post by jor1980
...a little project with a friend...


C# is quite allright for a project like that. It might even be enough for an AAA title if done right.

Besides, if you plan to use Ogre with C# through the Mogre wrapper then much of the Ogre code will still run at native speed, since Mogre is just a thin wrapper around the native Ogre lib.
Quote:Original post by CrimsonGT
C++ is the most efficient, but C# isn't bad if it isn't a production game.


What do you mean by "production game" exactly? Commercial games have been released that have been written in C#.
It's not a bug... it's a feature!

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