HI, i would like to know if there many perfomance diferences in a game if it is created either c++ or c#.
I am going to start a little project with a friend using Ogre and i would like to know that
C++ or c# with Ogre or other librarys
Quote:Original post by jor1980
...a little project with a friend...
C# is quite allright for a project like that. It might even be enough for an AAA title if done right.
Besides, if you plan to use Ogre with C# through the Mogre wrapper then much of the Ogre code will still run at native speed, since Mogre is just a thin wrapper around the native Ogre lib.
Quote:Original post by CrimsonGT
C++ is the most efficient, but C# isn't bad if it isn't a production game.
What do you mean by "production game" exactly? Commercial games have been released that have been written in C#.
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