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jokc

random 2d vector within set range

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Im working on a tower defense game in python/pygame and im trying to program a tower that will pick a random direction to shoot but still shoot in the direction of its target.

The towers shoot just fine using 2d vectors but i would like to add some randomness to their shots. And i just dont know how to go about doing this. One thing i thought of was to convert the vector to an angle and then add/subtract a number from that angle which i would then convert back into a vector as a direction for the tower to shoot. But i cant seem to get this working. I would appreciate any help with my method or maybe another method that would work better.

I need the final vector to still be in the general direction of the starting vector and i would like to be able to control the range of the difference between the two with a variable.
Thanks tons for anyone who can help me.

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heres what ive got so far:


angle_range = 10


turret_pos = vec2d(self.rect.centerx, self.rect.centery)
target_pos = vec2d(self.target.rect.centerx, self.target.rect.centery)
dist = y - x

dist_x = dist[0] # gets the x from the dist tuple
dist_y = dist[1] # gets the y from the dist tuple
radians = math.atan2(dist_y,dist_x)
degrees = math.degrees(radians)
degrees += (random.random() * angle_range) * random.choice([-1,1])



this converts the vector into a degree value
then gives me a random degree value within the
correct range but it does not convert it back into
a vector
(I have not figured out how to do that correctly yet)

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Well, you have a distance and an angle value pointing to the target, or slightly next to it. If you assume your turrent to be the origin of a coordinate frame, you can easily get the (cartesian) coordinates of a point given angle and distance using polar coordinates:


x = distance * math.cos(alpha)
y = distance * math.sin(alpha)





See: Polar coordinate system

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I wouldn't use degrees in the computations. If you want to be able to specify angle_range in degrees, just do:
  double const pi = std:atan(1.0)*4.0;
double const radians_per_degree = pi/180.0;

double angle_range = 10 * radians_per_degree;



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Ok, so im trying to use this but the angle is not getting converted into a vector correctly
example:

x = math.cos(degrees)
y = math.sin(degrees)
print degrees
print (x,y)




heres the output:


-90.0
(-0.44807361612917013, -0.89399666360055785)



that vector should be (0,1) (straight up)
so what do i need to change?

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