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lenlod

glClear(0.2, 0.2, 0.2) and glEnable(GL_DEPTH_TEST) works wrong

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Another problem with OpenGL is when I try to init the scene with glClear(0.2, 0.2, 0.2) one time it works right, i.e I see gray backcolor, another time backcolor is black and the objects shown are transparent. Its not right.

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Unfortunately the problem returned. I think it is related with blending, but I don't know how. In my code no blending is used.

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