Jump to content
  • Advertisement
Sign in to follow this  
Plerion

[SlimDX] PNG-texture loading wrong

This topic is 2902 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello!

I have the following texture:
Texture

I load this texture using

Texture mImg = Texture.FromFile(Render.Instance.Device, @"C:\Users\Admin\Downloads\Shuttle.png", D3DX.DefaultNonPowerOf2, D3DX.DefaultNonPowerOf2, 1,
Usage.None, Format.Unknown, Pool.Managed, Filter.None, Filter.None, 0);



But against all of my expectations i get the following result:
Result

Where does that white border come from?

Thanks for any help!

Greetings
Plerion

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!