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cdoty

Eliminating the 'age' card.

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I stumbled on this site recently:

http://virtualgs.larwe.com/Virtual_GS/Lim_Ding_Wen.html

Here is a kid 10 years old that is programming on various systems (Apple IIGS even!), and has released a few games; he wrote his first games at 8 years old.

This provides an excellent answer to the 'I am 15 years old, and I want to develop a game'.

Whatever your age, as long as you have a decent reading comprehension level and motivation, you can develop a game. Looking at his first example (http://virtualgs.larwe.com/Virtual_GS/Invader_War.html), it appears to be a 'right-sized' project for a beginning game.

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Original post by cdoty
I stumbled on this site recently:

http://virtualgs.larwe.com/Virtual_GS/Lim_Ding_Wen.html

Here is a kid 10 years old that is programming on various systems (Apple IIGS even!), and has released a few games; he wrote his first games at 8 years old.

This provides an excellent answer to the 'I am 15 years old, and I want to develop a game'.

Whatever your age, as long as you have a decent reading comprehension level and motivation, you can develop a game. Looking at his first example (http://virtualgs.larwe.com/Virtual_GS/Invader_War.html), it appears to be a 'right-sized' project for a beginning game.


Ofcourse there is no age limit, i made my first game when i was 11, I think the main thing that alot of younger developers do wrong is that they have far too high expactations, i was insanely proud of my first snake clone (which actually was my second game) as it was fairly complete, today it seems like most want to make the next WoW or <insert AAA title here>.

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Origional post by SimonForsman
Ofcourse there is no age limit, i made my first game when i was 11, I think the main thing that alot of younger developers do wrong is that they have far too high expactations, i was insanely proud of my first snake clone (which actually was my second game) as it was fairly complete, today it seems like most want to make the next WoW or <insert AAA title here>.

Yeah. I think that is one big problem with aspiring developers today. Their inspiration is the leading edge of 25+ years of gaming foundation. Back when I started programming the inspiration was text adventures, tetris, mario, roguelikes, and all sorts of little games that you could easily wrap your head around. The really sad part is that most modern games are just more 'shiny' and more 'dumbed down' versions of those 1990's games, and people either don't see that, or don't care.

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