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Gustavef

After SDL: OpenGL or DirectX

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I have been spending the last few months getting my feet wet with game programing using SDL. But I have run in to a very peculiar problem with its interaction with Python while using Visual C++.

So after I finish my current project, what graphics library should I work towards next?

For the industry it seems to be DirectX and OpenGL. Is one more used than the other?

I suspect that DirectX is more widely used at least for the PC and XBox market. But I am under the impression that OpenGL is available on more platforms.

Right now I am leaning towards DirectX because I am already using Visual Studio and that for the most part I am okay with limiting myself to windows.

Now I know that this can be a hotly debated topic because I can see value on both sides. Also I suspect that in the long run I should dabble in both, but which one first?

Thanks

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If you're already using SDL, then you might as well go with OpenGL because you can use it with SDL out of the box. Ultimately, you should learn both or at least try both.

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Quote:
Original post by SiCrane
If you're already using SDL, then you might as well go with OpenGL because you can use it with SDL out of the box. Ultimately, you should learn both or at least try both.


I couldn't agree more, on both counts.

Either one will do, but which one works best really depends on which one you feel you work better with. Literally, which one you like better. Try them both. But, as SiCrane said, OpenGL's a fine place to start, given your background.

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