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Jakez

[SDL] loading image or sprite sheets

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Hey everyone.

note: have looked for the answer myself, but couldn't really find what I wanted to know.

I finished lazo foo lessons some time ago, and have made a few games.

My questien is: Does it matter if I don't load all the pictures at the beginning, or should I merge them into one and have sprite sheets?

My logic says that it ofc uses the computers resourses if it once in a while have to load a picture, but it is that big a deal?

But I guees its best to use spirte sheets, since the other can turn into a bad programmering habit? Am I on the right track here? :)

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I would definitely merge them into sprite sheets, separated by their size. For example, put all 32x32 sprites into one sprite sheet, all 64x64 sprites into another sprite sheet, and so on.

This will make things a bit easier because you will just have to load in a few sprite sheets during initialization, then you won't have to worry about loading anymore images.

Also, sprite sheets make animation much more simple.

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