opengl material

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0 comments, last by v71 22 years, 8 months ago
Hi everyone, i would like to know if the material specs for the surface can be turned off , or it slows things down while switching beetween different material values , i have noticed that not all of the opengl application make use of the material properties especially when an object is textured.
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you use the material setting "glMaterialfv()" only, when you
have created (for example) an sphere (without texture) and want to turn on lighting. If you want to specify the red-green-blue-
fragment of the light color that is refected by the sphere surface.

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