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LizardGamer

Anyone have any good idea's on a game engine to use?

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Anyone have any good idea's on a game engine to use, like one with a editor/SDK to create game with as I have found alot but can't choose or find any more.

I like the look of Elemental Engine II, OpenSceneGraph, OpenGameEngine etc.

But I need help with idea's on what game engine I could use either any I have/or not said.

And not any engine's you have to pay to distribute games like Unity!!!

[Edited by - LizardGamer on July 14, 2010 8:26:41 AM]

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Quote:
Original post by assainator
you could use the Unreal development kit (search for UDK)


I have that, but I mean one that I could distrubute and maybe sell.

And I have most Game Engine's made by game company's e.g Unreal Engine 3, Unreal Engine 2, Quake engine, Source engine etc.

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Quote:
Original post by LizardGamer
Quote:
Original post by assainator
you could use the Unreal development kit (search for UDK)


I have that, but I mean one that I could distrubute and maybe sell.

And I have most Game Engine's made by game company's e.g Unreal Engine 3, Unreal Engine 2, Quake engine, Source engine etc.


You can sell games made with UDK, and Commercial licenses only cost $99 + 25% of any revenue above $5000 (Its a very good deal if you got a limited budget and don't expect to sell that much, plus you are allowed to use the free license during development, so you don't have to pay anything until you actually got a sellable product). Ofcourse the royalties can get fairly high but thats the price you have to pay to avoid the upfront costs i guess.

Quote:

http://www.udk.com/licensing
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn $15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99.99 for a Royalty Bearing license. After earning $15,000, they would be required to pay Epic $2,500 ($0 on the first $5,000 in revenue, and $2,500 on the next $10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.

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Quote:
Original post by SimonForsman
Quote:
Original post by LizardGamer
Quote:
Original post by assainator
you could use the Unreal development kit (search for UDK)


I have that, but I mean one that I could distrubute and maybe sell.

And I have most Game Engine's made by game company's e.g Unreal Engine 3, Unreal Engine 2, Quake engine, Source engine etc.


You can sell games made with UDK, and Commercial licenses only cost $99 + 25% of any revenue above $5000 (Its a very good deal if you got a limited budget and don't expect to sell that much, plus you are allowed to use the free license during development, so you don't have to pay anything until you actually got a sellable product). Ofcourse the royalties can get fairly high but thats the price you have to pay to avoid the upfront costs i guess.

Quote:

http://www.udk.com/licensing
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn $15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99.99 for a Royalty Bearing license. After earning $15,000, they would be required to pay Epic $2,500 ($0 on the first $5,000 in revenue, and $2,500 on the next $10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.


I should have been more specific. I would like one where it is Free as like some of the ones I have said up the top.

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+1 for unity. It's very powerful, amazingly easy to use, has a great editor, an established community, development on it is coming along quickly, and has a free version which is far from crippled.
You really have to try it out to understand how great it is.

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Quote:
Original post by Nocturnus
Unity 3D.
http://unity3d.com/

Has a paid version and a free one.


Free version is not good as most great things have been taken out of it.

And I've tried it before it's alright

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BlendELF is a free engine too, and it runs on Win/Mac/Lin.
It also comes with full source code, and you can export directly from Blender to the game.
You can write games with C++ or Lua, or any other language which can use a dynamic link library.
http://www.blendelf.com

Leadwerks Engine costs $200, but you can distribute games made with it for free.
It has a realtime Editor, and same language support as BlendELF.
For the price you get also lots of other support, like assets, tools, demos, and more are coming all the time.
http://www.leadwerks.com

[Edited by - Lumooja on July 14, 2010 9:30:24 AM]

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Free version is not good as most great things have been taken out of it.
Mm, not really. Sure, the pro version offers some valuable features, but there's absolutely no reason you can't make a quality game with the free version.

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