Jump to content
  • Advertisement
Sign in to follow this  
Shanee

Chunked LOD - Big VertexBuffer, Height Textures or Small buffers? and collision too

This topic is 2991 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a question about Chunked LoD I was wondering what's people's opinions.

1. One big vertex buffer with many index buffers (one for every chunk)

2. One small vertex buffer and index buffer and a texture to transform the height

3. Vertex Buffer for each and every chunk, can use one index buffer though.

What's your opinion on the methods? Which one would be your method?

Also, how do you integrate height tracking and collision with the terrain wisely? I was thinking that "Well, we need to have all the height data anyways" and this is why I thought maybe one big buffer with a lot of indices might be the best. After all I shouldn't be tracking the height of the lower detailed chunks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!