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MidoBan

"All In One" game engines

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hi,

i'm new here and i already noticed the sticky topic and the fact that lots of people are searching for game engines. but i'm getting lost googling and going through all the topics so i decided asking.
i'm new to game development but i'm familiar with programming with a bit of C, VB and some modding.
i wanna start building a 3D game and i'm looking for those "all in one" game engines because it seems to me like a comfortable way to start out with. in most cases with these engines, whole of the learning material is organized in the same one place so thats one of my considerations.
what i have in mind is an action/role playing game like fallout 3, fable 2/3, kotor, gothic and etc... (i know those games are state of the art, but that was for genre example only!).
so far i managed to fine some "all in one" engines, but i'm sure there are some more that i cant find, and also maybe you guys can recommend some from experience.

the engines i found so far:
XNA
torque
visual3d
C4

if you can, please post the ones you know and an opinion (if you have one). after i'll have the whole "list" i'll check em' out one by one and try to compare and decide.

Thank you!

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ok, so i spent some time checking out those engines on the engine database.
but i couldn't really figure our which engines are "All-In-One" type engines and which are not. in an "All-In-One" engine, all the resources for creating a game are included in the engine application. for example, there is no need for an external 3d modeling program like "3d max" or "maya", the is already a tool in the program.
one engine that i know for sure that is "All-In-One" is "torque", but before i start working with it, i would like to know what other engines like this are there.
so if you know of some, please post them.

thanks..

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It has been a while since I have taken a close look at what engines are available, but I doubt you will find many (if any) that include editors to create every type of asset.

A few will include editors to place and modify shapes, sounds, textures etc., but it's generally expected that these will be imported from a specialised program rather than created from scratch using built-in tools.

You can narrow down your search at DevMaster.Net by using the advanced options and selecting both boxes in the "Tools & Editors" section, but as with most sites of this type the information can be outdated.

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Quote:
Original post by MidoBan
ok, so i spent some time checking out those engines on the engine database.
but i couldn't really figure our which engines are "All-In-One" type engines and which are not. in an "All-In-One" engine, all the resources for creating a game are included in the engine application. for example, there is no need for an external 3d modeling program like "3d max" or "maya", the is already a tool in the program.
one engine that i know for sure that is "All-In-One" is "torque", but before i start working with it, i would like to know what other engines like this are there.
so if you know of some, please post them.

thanks..


I don't think a game engine is necessary to integrate a modeling tool, if we treat a game engine as car engine, the modeling tool is just like the machine which is used to making the wheels of the car.

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Quote:
Original post by g-force game engine
Quote:
Original post by MidoBan
ok, so i spent some time checking out those engines on the engine database.
but i couldn't really figure our which engines are "All-In-One" type engines and which are not. in an "All-In-One" engine, all the resources for creating a game are included in the engine application. for example, there is no need for an external 3d modeling program like "3d max" or "maya", the is already a tool in the program.
one engine that i know for sure that is "All-In-One" is "torque", but before i start working with it, i would like to know what other engines like this are there.
so if you know of some, please post them.

thanks..


I don't think a game engine is necessary to integrate a modeling tool, if we treat a game engine as car engine, the modeling tool is just like the machine which is used to making the wheels of the car.


well, i think you're right.. but i'm really a beginner. and instead of learning a bunch of programs, i think it'll be much easier if all the tools will be integrated together in one program. i only want this as a first experience to game development learning..

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Quote:
Original post by MidoBan
Quote:
Original post by g-force game engine
Quote:
Original post by MidoBan
ok, so i spent some time checking out those engines on the engine database.
but i couldn't really figure our which engines are "All-In-One" type engines and which are not. in an "All-In-One" engine, all the resources for creating a game are included in the engine application. for example, there is no need for an external 3d modeling program like "3d max" or "maya", the is already a tool in the program.
one engine that i know for sure that is "All-In-One" is "torque", but before i start working with it, i would like to know what other engines like this are there.
so if you know of some, please post them.

thanks..


I don't think a game engine is necessary to integrate a modeling tool, if we treat a game engine as car engine, the modeling tool is just like the machine which is used to making the wheels of the car.


well, i think you're right.. but i'm really a beginner. and instead of learning a bunch of programs, i think it'll be much easier if all the tools will be integrated together in one program. i only want this as a first experience to game development learning..



if you are a beginner, try to make an easy and small game all by yourself is a good choice.

if a game engine integrates too many things or functions, the result of which are too complicated, hard to learn and hard to use.

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I don't know of any game engine that is an 'all in one' game engine, and incorporates tools for developing all the necessary assets (models, sounds, 2-d art, etc., etc.). And, although I obviously can't say for sure, I'd be willing to bet there is no such engine. (I haven't used Torque, but I highly doubt that it's actually an 'all in one' engine as you describe.)

Sometimes engines will come with tool suites for developing assets such as levels and so on, but I can't really imagine why an engine would incorporate, say, a full-fledged modeling tool, since there are already many of those available.

Again, I could be wrong, but I suspect that you may have to adjust your expectations a bit, as I doubt you're going to find anything like what you describe.

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