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Workflow Question - Maya, Mudbox and PS

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Just wondering what your thoughts are on this workflow for Maya, Mudbox and PS in a general game dev environment guys? Its my first post so I hope its interesting and in the right place! :)

Essentially Im just tryin to work out a standard 3D game studio pipeline for the creation of an asset. Ive chopped and changed a million times and I THINK this is right...but would love to know your thoughts. They are just broad steps, im more focussed on the order. If anything is missing let us know...

Concept Sketches

Concept refinement

Orthographic Design

Modeling Hi Poly Objects

- Character
- Turntable

Normal Map Sculpting - Details

Low Poly Rebuild

UV Unwrap

Ambient Occlusion Map

Spec Map

Diffuse Map

Cheers guys...hope we can get a full and comprehensive workflow going!

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