Jump to content
  • Advertisement
Sign in to follow this  
samhakem

Workflow Question - Maya, Mudbox and PS

This topic is 2954 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just wondering what your thoughts are on this workflow for Maya, Mudbox and PS in a general game dev environment guys? Its my first post so I hope its interesting and in the right place! :)

Essentially Im just tryin to work out a standard 3D game studio pipeline for the creation of an asset. Ive chopped and changed a million times and I THINK this is right...but would love to know your thoughts. They are just broad steps, im more focussed on the order. If anything is missing let us know...

Concept Sketches

Concept refinement

Orthographic Design

Modeling Hi Poly Objects

- Character
- Turntable

Normal Map Sculpting - Details

Low Poly Rebuild

UV Unwrap

Ambient Occlusion Map

Spec Map

Diffuse Map

Cheers guys...hope we can get a full and comprehensive workflow going!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!