Jump to content
  • Advertisement
Sign in to follow this  
EdBoon

2d action rpg project

This topic is 2668 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been working on this project for a little over a month, if anyone is interested in helping out w anything (art,storyline,voice) let me know, also open to suggestions and criticism

Im coding in c++/allegro and using mappy to handle the mapping right now but plan on writing my own code for that.


I am thinking about a system that has a world map which would have random encounters like an old-style rpg, but inside of the battles it would still be the action style in a small area, and then at places like the lab it would be a standard level environment. Kind of similar to how TMNT 1 was on NES with the street level map and the underground/inside buildings levels but when on the world map it would be random encounters that you can't control. It would be a good place to level up and whatnot if the player wanted. Of course there would be different areas with different level enemies.

A bunch of the code remains but I have gotten a good start on things. Check it out if you would like. The video below is the 10th one, you can see how terrible it was just a month ago from my other videos ;)
Thanks guys.



Photobucket

[Edited by - EdBoon on July 16, 2010 4:57:29 PM]

Share this post


Link to post
Share on other sites
Advertisement
Here's another update video
I implemented my idea about a 'world' map with random encounters which is shown at around a min.
also added pushback when u are hit instead of continuously draining your life when an enemy is touching you.
wrote a lot for switching maps and map elements/enemies/items etc..
there is some new art in there from moosader (thanks :) )
also wrote the transition effect into random encounters, kind of zooms out then in real quick.
added typewriter text and a new text box for talking with NPCs
hmm what else..
tweaked the collision detection a bit
I spent a lot of time still cleaning up the code, but doesn't really show in a video. Much easier to work with now.

I have been working on a menu system that is almost complete, but its not in this video, ill have one with the menu system and store inventory next.

Let me know what you think



still looking for anyone interested in helping out or joining the project :)

Share this post


Link to post
Share on other sites
Out of curiosity, are you using A4 or A5? I'm guessing A4 based on the font and the 'magic pink' outlines visible in the screenshot.

Share this post


Link to post
Share on other sites
Quote:
Original post by LennyLen
Out of curiosity, are you using A4 or A5? I'm guessing A4 based on the font and the 'magic pink' outlines visible in the screenshot.


Yes, you are correct, it is A4. Haven't had a chance to mess with a5 yet.

Share this post


Link to post
Share on other sites
quick update, revised the whole menu system, much better/easier to work with now. Also added inventory management.
Still looking for somebody if they are interested in joining with the project art. (as you can see some of it needs work! :)




Share this post


Link to post
Share on other sites
So it has been a loong time since my last post. I made so many changes little by little it looks like a different project, but it's the same one. I changed the view to top down, because the art would be less work while I can just rotate the sprites. Also it has changed to more of a shooter feel.

I was using Allegro/C++/Mappy to code the project but have migrated to C# and have written everything from scratch like the map editor and everything outside of the basic c# libraries is custom code. I did this because I was getting frustrated with mappy not understanding some of its components so proceeded to write my own so I would understand everything and could add whatever I needed.

here is the latest video for the project, as always criticism accepted!

www.youtube.com/user/BigRookGames

---- edit -----

Also I have decided to make this game online multiplayer up to 6 people (because there are 6 different characters)
for pc it will be free and also will put it on xbox 360 marketplace but they don't allow free so it will be a buck :)

Share this post


Link to post
Share on other sites
Got pretty far in the past few months! Implemented online multiplayer, global leaderboards, co-op, and even submitted it to playtest! hopefully I will get some good feedback about the gameplay. Some of the art is still not finished (turret and player animations) but its getting really close to being finished, i hope to submit it to xbox live review in the next 2 weeks! wish me luck

here is a trailer for the playtest i put together:


thanks for looking!

Share this post


Link to post
Share on other sites
I made a lot of changed, revamped the entire online multiplayer code, things are going pretty well. I put a video up of the first couple stages, added code for 'plot events' even thou the script isnt completed yet and I don't want to put it in videos anyways at the moment. Below is the video if your interested!



[youtube]t9u-LA2Tq1c[/youtube]


Share this post


Link to post
Share on other sites
Hidden
After a long project, it is finally done! It was released on xbox marketplace 2 fridays ago, been so busy forgot to update this thread.

<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/y0ZbeSMv0UU" frameborder="0" allowfullscreen></iframe>
<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/y0ZbeSMv0UU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y0ZbeSMv0UU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></object>
also the details page is here on xbox:

http://marketplace.x...15-d80258550829

a couple new issues have come up that i did not see during testing and playtest but I am releasing a patch to fix all known issues in a couple days :)

thanks for looking!

Share this post


Link to post
After a long project, it is finally done! It was released on xbox marketplace 2 fridays ago, been so busy forgot to update this thread.



also the details page is here on xbox:

http://marketplace.x...15-d80258550829

a couple new issues have come up that i did not see during testing and playtest but I am releasing a patch to fix all known issues in a couple days :)

thanks for looking!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!