Hello,
A few weeks ago I released the SoftPixel Engine v.2.0 which finally also have a VisualC++ support.
There are project files of the engine and four new tutorials for VisualStudio 9 (2008), Code::Blocks and DevC++.
Here you have a short overview about the most important features:
- Renderer independent: OpenGL 1.1 - 2.0, Direct3D9, Direct3D11, SoftwareRenderer
- Platform independent: Windows, GNU/Linux
- Integrated subsystems: SoundSystem, NetworkSystem
- Integrated collision detection and picking system
- Integrated lightmap generator and model combiner
- Wrappers for BlitzBasic and PureBasic
- Many texture formats: RGBA, BGRA, Depth textures, 1D, 2D, 3D etc.
- LOD (level-of-detail) meshes and terrains
- GNU C++ & VisualC++ support
- Well documented API
- Forum with fast support
The next release version will have two new video drivers: a Dummy (null device for debugging) and a Direct3D11 video driver!
Maybe I can create a tutorial with tessellation for the SPE 2.1 :D
Please check out the new tutorials. I hope with the VisualC++ support the users and members in the Forum will grow :-)
Kind regards,
Lukas
[Edited by - LukasBanana on August 6, 2010 8:43:57 AM]
SoftPixel Engine (now with Direct3D11)
Today I released the SoftPixel Engine v.2.1 alpha for testing purposes.
Now it supports Direct3D11! :D
Now it supports Direct3D11! :D
I uploaded a Tessellation Demo using the new Direct3D11 renderer of my 3D engine:
">SoftPixel Engine - Tessellation Demo
">SoftPixel Engine - Tessellation Demo
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