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How do games have such detailed models?

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I use Blender to model & texture. Problem is, the .x File i export doesn't show everything i make..

For example, normal maps don't show.. Procedural textures don't show.. The only thing that i get when i render my Model in Direct3D is the Model (Which always looks a bit distorted) and the diffuse UV-mapped texture..

What gives?

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Normal maps are rendered througn the shader when using DirectX. Modelling packages are built to automatically show them (as well as all the other effects). Same with a procedural texture. You are going to have to build that yourself and apply it to the model yourself.

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The easy way is to import your art into an existing game engine, instead of building an engine yourself in DirectX.

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