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Can we use Physx in XNA?

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Is it Possible we use Professional Physical Engine(like Physx) in XNA & C# programming? Because we write Physical Engine is too hard.

I can speak english little, please dont mind. Thank you All.

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Yes and no.

You CAN use PhysX, with the right wrapper class, with XNA however NOT on the Xbox360 as you aren't allow to run native code there. It would, however, work fine on a PC version of a game.

Depending on what you want to do you can probably find an XNA compatible physics engine however. If you only want to do 2D work then Farseer is a good option in my experiance.

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Check out JigLibX for a good easy to use 3D physics engine specifically aimed at XNA.

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