I'm having some trouble with my application. Using the book "Spieleprogrammierung mit DirectX 11 und C++" I try to get startet with game programming. However, I must say that I have already found some mistakes in the book (Is it possible that Visual Studio Express 2008 (recommended by the author) and 2010 differ so much? I don't think so). Until now I could solve them myself with a bit of Internet research. But since I'm new to C++ (used Java before) this time I can't make out how to cange my application to make it run.
"error C2039: '{ctor}': Ist kein Element von" (Is no element of)
This is the part the compiler complains about:
The code is in DynamicEntity.h, the definition of the constructor is in OctreeNode.h
template<class VertexType, bool bIndexed, typename IndexType> OctreeNode::OctreeNode(const DynamicEntity<VertexType, bIndexed, IndexType> *pEntity) : m_bbMin(pEntity->m_bbMin), m_bbMax(pEntity->m_bbMax) { for (UINT64 idx = 0; idx < pEntity->m_nIndices; idx += 3) { D3DXVECTOR3 p[3]; for(int i = 0; i < 3; i++) { p = ((VertexType*)pEntity->m_pVertices + pEntity->m_pIndices[idx + i])->position; m_Points.Add(p); } } CreateChildNodes(); }
This might also be important:
In DynamicEntity.h
template<class VertexType, bool bIndexed, typename IndexType> class DynamicEntity : public Visual { friend class OctreeNode; //....
And in OctreeNode.h
template<class VertexType, bool bIndexed=true, typename IndexType = UINT16> class DynamicEntity; class OctreeNode { //...
Since the project is already pretty extensive I don't want to post all of the code here. But if you need further information I will post some more.
BTW: Why is there no preview Button? I would like to see how my post looks like before actually posting it.