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Drawing several types of things with a single hardware instancing call?

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Hi there.

I'm drawing both a lot of triangles, and a lot of spheres. Currently, I am seperating them up into 2 hardware instancing draw calls, because both the sphere and the triangle have different vertex- and indexbuffers.

Is it possible to somehow merge that into a single draw call? If yes, how?

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No, you can only draw the same geometry with one call.
But having two draw calls instead of one is nothing to worry about.

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