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VitaliBR

Window of Configuration

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I would like to read a tutorial that teaches and helps to create a window that opens before the game to the player select settings (resolution, quality ,...)
Searched but found nothing about

Thanks

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I don't know how helpful this'll be, but I believe that what you describe (for Windows, at least) is covered in the book '3D Game Engine Programming' (Zerbst).

You could also look at the Ogre source code, as Ogre includes this feature as well (IIRC).

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I'll try to look at the book, thanks.


I want something:


Opens before the game, and after clicking OK the game opens with the settings chosen

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Quote:
I want something:

...

Opens before the game, and after clicking OK the game opens with the settings chosen
Yup, that's what's implemented in the book I mentioned, and also in the Ogre engine.

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What you posted there is a simple modal dialog, which can be done with straight-up Win32. Look for tutorials or resources on making dialogs with C++ using Win32, and that should get you on the right track.

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I thought about making a "program" separated, where the player chooses the graphics settings and the program saved in a file, and the game loads these settings

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You can absolutely do that, if you want. In fact if you want to go that route you can do it in C# with the Forms designer, which should make your like a lot easier.

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Quote:
Sorry I couldn't find in the Book =/
The discussion begins on page 63. (At least in the edition I have.)

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