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BattleMetalChris

[java] java.awt.Graphics.setColor throwing NullPointerException

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I have a Graphics object which I'm using as a context to a backbuffer. My Window class inherits from a JFrame and holds a private Graphics called m_bufferGraphics which is initialised by calling getGraphics on the Image used as the actual drawing surface of the buffer.

Here is my class declaration and constructor, I've left a few irrelevant parts out for brevity:


public class GameWindow extends JFrame
{

private Graphics m_bufferGraphics; // context to the backbuffer for draw methods
private Image m_backBuffer; // the backbuffer image where the display will be built before the image is drawn to the window


static final int WINDOW_WIDTH = 1680;
static final int WINDOW_HEIGHT = 1050;

public GameWindow(EntityManager entityManager)
{
super();


this.setVisible(true); // need to set the window as visible here or the backbuffer won't be created


setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout());

m_backBuffer = createImage(WINDOW_WIDTH, WINDOW_HEIGHT);
m_bufferGraphics = m_backBuffer.getGraphics(); // a graphics context for the backbuffer so we can draw to it


}



The issue occurs where I try to set the colour that m_bufferGraphics is using, with just
m_bufferGraphics.setColor(Color.BLACK);
Despite the documentation saying getColor doesn't throw, it's throwing NullPointerException. In the following fragment from my 'void paint(Graphics g)' method...


try
{
m_bufferGraphics.setColor(Color.RED);
}
catch (NullPointerException e)
{
int debug = 0;
}




...I have a breakpoint on the 'int debug = 0' line which triggers just once - on subsequent calls to paint() it doesn't throw the exception. Indeed, a few lines past this I change the colour again and that line doesn't throw.

I can catch the exception and just not bother handling it (which seems to have no effect on the game) so it's not a *massive* problem, but it would be nice to know what's causing it.

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