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WriteChannels Madness

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Anybody knows why this XNA crap does not work?

Setting the write color channels has no effect on Clear command.

graphicsDev.RenderState.ColorWriteChannels = ColorWriteChannels.None

It just does nothing.

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Render states only affect rendering, and a Clear doesn't render anything. You can control whether the color gets cleared by using the ClearOptions enumeration.

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