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ayush3017

Apply a Pixel Shader to Sprite in DirectX

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Hello everyone,
I want to apply post-processing to my game in DirectX. So I drawing my render target texture using ID3DXSprite. I used to program in XNA where I set SpriteSortMode to Immediate to apply my own effects. I cannot found such constant as D3DXSPRITE_SORT_IMMEDIATE. SO how can I apply my own pixel shader to ID3DXSprite.
Thanks.

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Never mind I used Drawprimitive to draw a screen quad and removed the sprite thing and now it is working fine.

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