• Advertisement
Sign in to follow this  

Apply a Pixel Shader to Sprite in DirectX

This topic is 2772 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone,
I want to apply post-processing to my game in DirectX. So I drawing my render target texture using ID3DXSprite. I used to program in XNA where I set SpriteSortMode to Immediate to apply my own effects. I cannot found such constant as D3DXSPRITE_SORT_IMMEDIATE. SO how can I apply my own pixel shader to ID3DXSprite.
Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Never mind I used Drawprimitive to draw a screen quad and removed the sprite thing and now it is working fine.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement